Some objects have Material Properties that do not have an Action directly associated with them. These properties cannot be directly manipulated- they only update based on contextual interactions with other sim objects or the environment.
Throw
will realistically cause behavior that is reliant on different mass (ie: Throwing a 0.1kg object with 100 newtons of force will fly farther than Throwing a 200kg object with 100 newtons of force). Note the mass of objects that spawn from other objects is persistant (ie: A source Potato that has a mass of 0.5 kg, when Sliced
would result in slices that add up to 0.5 kg total).Potato|1|1|1|
was sliced, it would result in multiple slices Potato|1|1|1|Slice_1
, Potato|1|1|1|Slice_2
, etc. Inherited UniqueIDs also apply to objects that are parts of other objects(ie: Sink|1|2|3|
would contain a SinkBasin sim object called Sink|1|2|3|SinkBasin
). This is to differentiate interacting with the Sink or the interior basin of the sink, as sometimes objects want to be placed on the edge/surface of a Sink instead of the actual basin. This column lists the Object type and Action used to result in the Inherited object type (Slice(Potato)) or the Object Type that it is a part of (Bathtub for BathtubBasin).Object Type | Temperature | ChangeTemp | Mass | SalientMaterials | Inherited | Contextual |
---|---|---|---|---|---|---|
AlarmClock | YES | no | YES | YES | no | no |
Apple | YES | no | YES | YES | no | no |
AppleSliced | YES | no | YES | YES | Slice(Apple) | no |
ArmChair | YES | no | no | no | no | no |
BaseballBat | YES | no | no | no | no | no |
BasketBall | YES | no | no | no | no | no |
Bathtub | YES | no | no | no | no | no |
BathtubBasin | YES | no | no | no | Bathtub | no |
Bed | YES | no | no | no | no | no |
Blinds | YES | no | no | no | no | no |
Book | YES | no | YES | YES | no | no |
Boots | YES | no | YES | YES | no | no |
Bottle | YES | no | YES | YES | no | Will break if subjected to enough force. Will fill up with water if moved underneath a running water source. |
Bowl | YES | no | YES | YES | no | Will automatically break if subjected to enough force. Not all bowls are breakable (Plastic-Unbreakable vs Glass-Breakable vs Ceramic-Breakable). If empty, will fill up with water if moved underneath a running water source. If in the Dirty state, will automatically become Clean if moved under running water. |
Box | YES | no | YES | YES | no | no |
Bread | YES | no | YES | YES | no | When Sliced, will create multiple BreadSliced objects and one large Bread endpiece object. |
BreadSliced | YES | no | YES | YES | Slice(Bread) | Use PutObject action to place BreadSliced into Toaster objects. If the Toaster is on, the BreadSliced will automatically cook. BreadSliced will also automatically cook if moved over an active StoveBurner object. |
ButterKnife | YES | no | YES | YES | no | no |
Cabinet | YES | no | no | no | no | no |
Candle | YES | no | YES | YES | no | Can be lit using the ToggleObjectOn action. If another source of flame (another Candle or a Stove Burner) touches the wick, the Candle will automatically be lit and turn on. If the wick of the Candle touches a source of water, then the Candle will automatically be put out and turned off. |
Cart | YES | no | no | no | no | no |
CD | YES | no | YES | YES | no | no |
CellPhone | YES | no | YES | YES | no | Will automatically break if subjected to enough force. When broken, the CellPhone’s screen will appear cracked and the On/Off state will be switched to Off. Broken CellPhones will no longer be able to turn on with ToggleObjectOn . |
Chair | YES | no | YES | no | no | no |
Cloth | YES | no | YES | YES | no | If in the Dirty state, will automatically become Clean if moved under running water. |
CoffeeMachine | YES | YES | no | no | no | Coffee Machines are receptacles but only allow objects of type Mug to be placed in them. If a Coffee Machine is On and an empty Mug is placed in it, the Mug will automatically fill with Coffee and have its Temperature changed to Hot |
CoffeeTable | YES | no | no | no | no | no |
CounterTop | YES | no | no | no | no | no |
CreditCard | YES | no | YES | YES | no | no |
Cup | YES | no | YES | YES | no | Will automatically break if subjected to enough force. Not all Cups are breakable (Plastic-Unbreakable vs Glass-Breakable vs Ceramic-Breakable). If empty, will fill up with water if moved underneath a running water source. If in the Dirty state, will automatically become Clean if moved under running water. |
Curtains | YES | no | no | no | no | no |
Desk | YES | no | no | no | no | no |
DeskLamp | YES | no | no | no | no | no |
DiningTable | YES | no | no | no | no | no |
DishSponge | YES | no | YES | YES | no | no |
Drawer | YES | no | no | no | no | no |
Dresser | YES | no | no | no | no | no |
Egg | YES | no | YES | YES | no | Using the Slice action or the Break action will change the Egg to an EggCracked object. Dropping or Throwing the Egg with enough force will also automatically Break the egg into an EggCracked. |
EggCracked | YES | no | YES | YES | Slice(Egg) or Break(Egg) | Placing an EggCracked object onto an active StoveBurner will automatically cook it. Placing an EggCracked object into a Microwave, and then turning on the Microwave will automatically cook it. |
Faucet | YES | no | no | no | no | Can be turned on with ToggleObjectOn action. When on, a stream of running water will pour out from the faucet spout. If the Faucet is over a Sink or a Bathtub, the interior of the Sink/Bathtub will fill with standing water. For objects that can be automatically cleaned, the stream of water is a Running Water Source |
FloorLamp | YES | no | no | no | no | no |
Footstool | YES | no | no | no | no | no |
Fork | YES | no | YES | YES | no | no |
Fridge | YES | YES | no | no | no | Objects placed in a Fridge will have their temperature automatically changed to Cold |
GarbageCan | YES | no | no | no | no | no |
HandTowel | YES | no | YES | YES | no | no |
HandTowelHolder | YES | no | no | no | no | HandTowelHolders are recptacle objects, but only allow HandTowel type objects to be placed on them. |
HousePlant | YES | no | no | no | no | Will fill up with water if moved underneath a running water source. |
Kettle | YES | no | YES | YES | no | Will fill up with water if moved underneath a running water source. |
KeyChain | YES | no | YES | YES | no | no |
Knife | YES | no | YES | YES | no | no |
Ladle | YES | no | YES | YES | no | no |
Laptop | YES | no | YES | YES | no | Will automatically break if subjected to enough force. When broken, the Laptop’s screen will appear cracked and the On/Off state will be switched to Off. Broken Laptops will no longer be able to turn on with ToggleObjectOn , but they can still be opened or closed with OpenObject or CloseObject . |
LaundryHamper | YES | no | no | no | no | no |
LaundryHamperLid | YES | no | no | no | no | no |
Lettuce | YES | no | YES | YES | no | When Sliced, will create multiple LettuceSliced objects. |
LettuceSliced | YES | no | YES | YES | Slice(Lettuce) | no |
LightSwitch | YES | no | no | no | no | no |
Microwave | YES | YES | no | no | no | Any objects inside a Microwave while it is turned On will have their temperature changed to Hot. Some object will also automatically cook (Potato, Egg). Microwaves cannot be turned on if they are open, and cannot be opened if they are currently on. |
Mirror | YES | no | no | no | no | Will automatically break if subjected to enough force. |
Mug | YES | no | YES | YES | no | Will automatically break if subjected to enough force. Not all Mugs are breakable (Plastic-Unbreakable vs Glass-Breakable vs Ceramic-Breakable). If empty, will fill up with water if moved underneath a running water source. If in the Dirty state, will automatically become Clean if moved under running water. If empty and placed in a CoffeeMachine that is on, will automatically fill with Coffee and have temperature changed to Hot |
Newspaper | YES | no | YES | YES | no | no |
Ottoman | YES | YES | no | no | no | no |
Painting | YES | no | no | no | no | no |
Pan | YES | no | YES | YES | no | If in the Dirty state, will automatically become Clean if moved under running water. |
PaperTowel | YES | no | YES | YES | no | no |
Pen | YES | no | YES | YES | no | no |
Pencil | YES | no | YES | YES | no | no |
PepperShaker | YES | no | YES | YES | no | no |
Pillow | YES | no | YES | YES | no | no |
Plate | YES | no | YES | YES | no | Will automatically break if subjected to enough force. Not all Mugs are breakable (Plastic-Unbreakable vs Glass-Breakable vs Ceramic-Breakable). If in the Dirty state, will automatically become Clean if moved under running water. |
Plunger | YES | no | YES | YES | no | no |
Poster | YES | no | no | no | no | no |
Pot | YES | no | YES | YES | no | If empty, will fill up with water if moved underneath a running water source. If in the Dirty state, will automatically become Clean if moved under running water. |
Potato | YES | no | YES | YES | no | Will automatically be Cooked if placed over an active Stove Burner or in a turned on Microwave. When Sliced, will create multiple PotatoSliced objects. Cooking the Potato first and then Slicing it will result in Cooked PotatoSliced objects. |
PotatoSliced | YES | no | YES | YES | Slice(Potato) | Will automatically be Cooked if placed over an active Stove Burner or in a turned on Microwave. |
RemoteControl | YES | no | YES | YES | no | no |
Safe | YES | no | no | no | no | no |
SaltShaker | YES | no | YES | YES | no | no |
ScrubBrush | YES | no | YES | YES | no | no |
Shelf | YES | no | no | no | no | no |
ShowerCurtain | YES | no | no | no | no | no |
ShowerDoor | YES | no | no | no | no | Will automatically break if subjected to enough force. |
ShowerGlass | YES | no | no | no | no | Will automatically break if subjected to enough force. |
ShowerHead | YES | no | no | no | no | Can be turned on with ToggleObjectOn action. When on, a stream of running water will pour out from the Shower Head. For objects that can be automatically cleaned, the stream of water is a Running Water Source. |
SideTable | YES | no | no | no | no | no |
Sink | YES | no | no | no | no | no |
SinkBasin | YES | no | no | no | Sink | no |
SoapBar | YES | no | YES | YES | no | no |
SoapBottle | YES | no | YES | YES | no | no |
Sofa | YES | no | no | no | no | no |
Spatula | YES | no | YES | YES | no | no |
Spoon | YES | no | YES | YES | no | no |
SprayBottle | YES | no | YES | YES | no | no |
Statue | YES | no | YES | YES | no | Will automatically break if subjected to enough force. |
StoveBurner | YES | YES | no | no | no | While this object type can be turned on/off, the ToggleObjectOn and ToggleObjectOff actions will not work on it directly. All StoveBurners are controlled by the on/off state of a StoveKnob object. Turning on/off the StoveKnob will automatically turn on/off the StoveBurner that it is linked to. Objects placed over an active StoveBurner will have their temperature changed to Hot. Some objects can be automatically cooked over an active StoveBurner (Potato, BreadSliced). StoveBurners are receptacles but only allow objects of type Pot, Pan, and Kettle to be placed on them directly. StoveBurners are also sources of fire and can light Candles if the wick of the candle is moved over the burner |
StoveKnob | YES | no | no | no | no | All StoveKnobs control the on/off state of themselves and a StoveBurner. |
TeddyBear | YES | no | YES | YES | no | no |
Television | YES | no | no | no | no | Will automatically break if subjected to enough force. When broken, the Television’s screen will appear cracked and the On/Off state will be switched to Off. Broken Televisions will no longer be able to turn on with ToggleObjectOn . |
TennisRacket | YES | no | YES | YES | no | no |
TissueBox | YES | no | YES | YES | no | no |
Toaster | YES | YES | no | no | no | Toasters are receptacles but only allow BreadSliced objects to be placed in them. Any BreadSliced object in a Toaster that is turned on will automatically be Cooked. |
Toilet | YES | no | no | no | no | no |
ToiletPaper | YES | no | YES | YES | no | no |
ToiletPaperHanger | YES | no | no | no | no | ToiletPaperHangers are receptacles but only allow ToiletPaper objects to be placed in them |
Tomato | YES | no | YES | YES | no | When Sliced, will create multiple TomatoSliced objects. |
TomatoSliced | YES | no | YES | YES | Slice(Tomato) | no |
Towel | YES | no | YES | YES | no | no |
TowelHolder | YES | no | no | no | no | TowelHolders are receptacles but only allow Towel objects to be placed in them. |
TVStand | YES | no | no | no | no | no |
Vase | YES | no | YES | YES | no | Will automaticaly break if subjected to enough force. |
Watch | YES | no | YES | YES | no | no |
WateringCan | YES | no | YES | YES | no | If empty, will automatically fill with water if placed under a running water source. |
Window | YES | no | no | no | no | Will automatically break if subjected to enough force. |
WineBottle | YES | no | YES | YES | no | Will automatically break if subjected to enough force. If empty, will automatically fill with water if placed under a running water source. |
Continue on to the Object Locations documentation to see what object types spawn in which scene categories.