renderer¶
renderer
¶
Modules:
| Name | Description |
|---|---|
abstract_renderer |
|
filament_rendering |
|
offline_renderers |
|
opengl_context |
|
opengl_rendering |
|
abstract_renderer
¶
Classes:
| Name | Description |
|---|---|
MjAbstractRenderer |
|
MultithreadRenderer |
|
Attributes:
| Name | Type | Description |
|---|---|---|
RENDERING_COMPLETE |
|
MjAbstractRenderer
¶
MjAbstractRenderer(model_bindings: MjModelBindings = None, device_id: int | None = None, model: MjModel = None, **kwargs)
Bases: ABC
Methods:
| Name | Description |
|---|---|
close |
|
render |
|
reset_single |
|
Attributes:
| Name | Type | Description |
|---|---|---|
device_id |
|
|
model |
|
|
model_bindings |
|
|
render_outputs |
list[Any]
|
|
Source code in molmo_spaces/renderer/abstract_renderer.py
MultithreadRenderer
¶
MultithreadRenderer(env: MuJoCoVectorEnv, renderer_cls: type[MjAbstractRenderer], max_render_contexts: int | None = 1000000, process_request_kwargs: dict | None = None, **additional_rendering_thread_runner_kwargs: Any)
Bases: ABC
Methods:
| Name | Description |
|---|---|
__del__ |
|
process_request |
|
render |
|
rendering_thread_runner |
|
Attributes:
| Name | Type | Description |
|---|---|---|
env |
|
|
max_render_contexts |
|
|
model_id_to_render_input_queue |
dict[int, Queue] | None
|
|
model_id_to_render_threads |
dict[int, list[Thread]] | None
|
|
render_output_queue |
Queue | None
|
|
Source code in molmo_spaces/renderer/abstract_renderer.py
model_id_to_render_input_queue
instance-attribute
¶
model_id_to_render_threads
instance-attribute
¶
__del__
¶
Source code in molmo_spaces/renderer/abstract_renderer.py
process_request
abstractmethod
staticmethod
¶
process_request(renderer: MjAbstractRenderer, request: Any, output_queue: Queue, **kwargs) -> NoReturn
render
abstractmethod
¶
rendering_thread_runner
staticmethod
¶
rendering_thread_runner(renderer_cls: type[MjAbstractRenderer], process_request_callback: Callable[[MjAbstractRenderer, Any, Queue, dict | None], None], model_bindings: MjModelBindings, device: int | None, input_queue: Queue, output_queue: Queue, timeout: int | None = None, process_request_kwargs: dict | None = None, **kwargs: Any) -> None
Source code in molmo_spaces/renderer/abstract_renderer.py
filament_rendering
¶
Classes:
| Name | Description |
|---|---|
MjFilamentRenderer |
|
Functions:
| Name | Description |
|---|---|
prepare_locals_for_super |
|
Attributes:
| Name | Type | Description |
|---|---|---|
args |
|
|
data |
|
|
image |
|
|
model |
|
|
model_path |
|
|
parser |
|
|
pil_image |
|
|
renderer |
|
MjFilamentRenderer
¶
MjFilamentRenderer(model_bindings: MjModelBindings = None, device_id: int | None = None, height: int = 720, width: int = 1280, max_geom: int = 10000, model: MjModel | None = None, **kwargs: Any)
Bases: MjAbstractRenderer
Methods:
Attributes:
| Name | Type | Description |
|---|---|---|
device_id |
|
|
height |
|
|
model |
|
|
model_bindings |
|
|
render_outputs |
list[Any]
|
|
scene |
MjvScene
|
|
width |
|
Source code in molmo_spaces/renderer/filament_rendering.py
close
¶
disable_depth_rendering
¶
disable_segmentation_rendering
¶
enable_depth_rendering
¶
enable_segmentation_rendering
¶
geomid_to_bodyid
¶
mark_textures_dirty
¶
render
¶
render(*, out: ndarray | None = None, width: int | None = None, height: int | None = None) -> ndarray
Source code in molmo_spaces/renderer/filament_rendering.py
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render_rgb
¶
render_rgb(*, out: ndarray | None = None, width: int | None = None, height: int | None = None) -> ndarray
Source code in molmo_spaces/renderer/filament_rendering.py
reset_single
¶
update
¶
update(data: MjData, camera: int | str | MjvCamera = -1, scene_option: MjvOption | None = None) -> None
Source code in molmo_spaces/renderer/filament_rendering.py
upload_textures
¶
Source code in molmo_spaces/renderer/filament_rendering.py
prepare_locals_for_super
¶
Source code in molmo_spaces/renderer/filament_rendering.py
offline_renderers
¶
Modules:
| Name | Description |
|---|---|
domain_randomization |
|
omniverse_renderer |
Offline renderer for rendering scenes from saved MujocoState dataset |
opengl_rendrerer |
|
domain_randomization
¶
Classes:
| Name | Description |
|---|---|
BaseDomainRandomizationOfflineRenderer |
Abstract base class for offline renderers that support domain randomization. |
BaseDomainRandomizationOfflineRenderer
¶
BaseDomainRandomizationOfflineRenderer(episode_path: str, renderer: Any, device_id: int | None = None, **kwargs: Any)
Bases: MjAbstractRenderer, ABC
Abstract base class for offline renderers that support domain randomization.
This class performs the following
- Loads an episode's metadata (e.g., the scene XML path) to create MuJoCo model bindings.
- Initializes the MuJoCo data for simulation.
- Accepts an externally provided renderer (e.g., OpenGL, Omniverse, Madrona).
Subclasses must implement
- randomize(): to modify the model/renderer properties (lights, shadows, textures, etc.)
This implementation applies random modifications to the scene
- Lights: Randomizes intensity and color.
- Shadows: Randomizes (if supported by the renderer) a shadow softness parameter.
- Textures: Chooses a texture from a provided pool.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
episode_path
|
str
|
Path to the episode folder (should contain task_metadata.json and state_data.npz). |
required |
renderer
|
Any
|
Instance of the rendering backend (OpenGL, Omniverse, Madrona, etc.). |
required |
device_id
|
Optional[int]
|
Device identifier (e.g., GPU id) if applicable. |
None
|
kwargs
|
Any
|
Any additional kwargs for the MjAbstractRenderer initialization. |
{}
|
Methods:
| Name | Description |
|---|---|
close |
|
randomize |
Apply domain randomizations to the scene. |
render |
|
reset_single |
|
Attributes:
| Name | Type | Description |
|---|---|---|
data |
|
|
device_id |
|
|
episode_path |
|
|
model |
|
|
model_bindings |
|
|
render_outputs |
list[Any]
|
|
renderer |
|
Source code in molmo_spaces/renderer/offline_renderers/domain_randomization.py
close
abstractmethod
¶
randomize
¶
Apply domain randomizations to the scene.
This method should perform modifications such as altering light intensities/colors, shadow properties, textures, etc.
Source code in molmo_spaces/renderer/offline_renderers/domain_randomization.py
render
abstractmethod
¶
omniverse_renderer
¶
Offline renderer for rendering scenes from saved MujocoState dataset
Omniverse RTX Renderer https://docs.omniverse.nvidia.com/materials-and-rendering/latest/rtx-renderer.html
Kit/Issac Sim Min Requirements: - 535.129.03 Linux (RTX 3070/Quadro) - Intel i7 Gen5 or AMD Ryzen - 16GB/32GB RAM - Ubuntu 20.04 or 22.04
Classes:
| Name | Description |
|---|---|
ImageWriter |
|
OfflineOmniverseRenderer |
For photorealistic RGB rendering |
Functions:
| Name | Description |
|---|---|
check_if_camera_resolution_valid |
|
check_if_camera_valid |
|
load_state |
|
Attributes:
| Name | Type | Description |
|---|---|---|
app_launcher |
|
|
offline_omniverse_renderer |
|
|
simulation_app |
|
offline_omniverse_renderer
module-attribute
¶
offline_omniverse_renderer = OfflineOmniverseRenderer()
ImageWriter
¶
ImageWriter(output_dir: str, image_format: str = 'png', rgb: bool = True, normals: bool = False, semantic_segmentation: bool = True, frame_padding: int = 4)
Bases: Writer
Methods:
| Name | Description |
|---|---|
write |
Write function called from the OgnWriter node on every frame to process annotator output. |
Attributes:
| Name | Type | Description |
|---|---|---|
annotators |
|
|
normals |
|
|
output_dir |
|
|
rgb |
|
|
semantic_segmentation |
|
|
write_ready |
|
Source code in molmo_spaces/renderer/offline_renderers/omniverse_renderer.py
write
¶
Write function called from the OgnWriter node on every frame to process annotator output.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
dict
|
A dictionary containing the annotator data for the current frame. |
required |
https://github.com/ARISE-Initiative/robosuite/blob/master/robosuite/scripts/render_dataset_with_omniverse.py#L440
Source code in molmo_spaces/renderer/offline_renderers/omniverse_renderer.py
OfflineOmniverseRenderer
¶
OfflineOmniverseRenderer(output_dir: str, camera_names: list[str], camera_resolution: list[tuple[int, int]], num_frames: int = 1000)
For photorealistic RGB rendering
reference: https://github.com/ARISE-Initiative/robosuite/blob/master/robosuite/scripts/render_dataset_with_omniverse.py
Methods:
| Name | Description |
|---|---|
add_camera |
|
add_light |
|
from_path |
|
from_usd_state_data_path |
|
reset |
|
save_rendering |
|
start_rendering |
|
Attributes:
| Name | Type | Description |
|---|---|---|
camera_names |
|
|
camera_resolution |
|
|
initial_skip |
|
|
num_frames |
|
|
rgb_writer |
|
|
rt_subframes |
|
Source code in molmo_spaces/renderer/offline_renderers/omniverse_renderer.py
add_camera
¶
add_light
¶
Source code in molmo_spaces/renderer/offline_renderers/omniverse_renderer.py
from_path
classmethod
¶
from_usd_state_data_path
classmethod
¶
Source code in molmo_spaces/renderer/offline_renderers/omniverse_renderer.py
reset
¶
save_rendering
¶
start_rendering
¶
Source code in molmo_spaces/renderer/offline_renderers/omniverse_renderer.py
check_if_camera_resolution_valid
¶
check_if_camera_valid
¶
Source code in molmo_spaces/renderer/offline_renderers/omniverse_renderer.py
opengl_rendrerer
¶
Classes:
| Name | Description |
|---|---|
MultithreadedDomainRandomizationOfflineOpenGLRenderer |
For Depth and Segmentation rendering using OpenGL renderer |
MultithreadedDomainRandomizationOfflineOpenGLRenderer
¶
MultithreadedDomainRandomizationOfflineOpenGLRenderer(env: MuJoCoVectorEnv, device_id: int = 0, renderer_cls: type[MjAbstractRenderer] = MjOpenGLRenderer, max_render_contexts: int | None = None, namespace: str = 'robot_0/', width: int = 1280, height: int = 720, randomize_lights: bool = True, randomize_shadows: bool = True, randomize_textures: bool = True, light_config_range: dict | None = None, shadow_config_range: dict | None = None, textures_pool: list | None = None, **kwargs: Any)
Bases: MultithreadRenderer, BaseDomainRandomizationOfflineRenderer
For Depth and Segmentation rendering using OpenGL renderer For RGB rendering using Default OpenGL renderer
Methods:
| Name | Description |
|---|---|
__del__ |
|
close |
|
from_dataset |
|
process_request |
|
randomize |
Apply domain randomizations to the scene. |
render |
|
rendering_thread_runner |
|
reset_single |
|
Attributes:
| Name | Type | Description |
|---|---|---|
data |
|
|
device_id |
|
|
env |
|
|
episode_path |
|
|
light_config_range |
|
|
max_render_contexts |
|
|
model |
|
|
model_bindings |
|
|
model_id_to_render_input_queue |
dict[int, Queue] | None
|
|
model_id_to_render_threads |
dict[int, list[Thread]] | None
|
|
multithreaded_render |
|
|
randomize_lights |
|
|
randomize_shadows |
|
|
randomize_textures |
|
|
render_output_queue |
Queue | None
|
|
render_outputs |
list[Any]
|
|
renderer |
|
|
shadow_config_range |
|
|
textures_pool |
|
Source code in molmo_spaces/renderer/offline_renderers/opengl_rendrerer.py
light_config_range
instance-attribute
¶
light_config_range = light_config_range or {'intensity': (0.5, 1.5), 'color': [(0.5, 1.0), (0.5, 1.0), (0.5, 1.0)]}
model_id_to_render_input_queue
instance-attribute
¶
model_id_to_render_threads
instance-attribute
¶
multithreaded_render
instance-attribute
¶
multithreaded_render = MultithreadOpenGLRenderer(env=env, renderer_cls=renderer_cls, max_render_contexts=max_render_contexts, namespace=namespace, width=width, height=height, **kwargs)
shadow_config_range
instance-attribute
¶
textures_pool
instance-attribute
¶
__del__
¶
Source code in molmo_spaces/renderer/abstract_renderer.py
close
abstractmethod
¶
from_dataset
classmethod
¶
process_request
¶
process_request(renderer: MjOpenGLRenderer, request: Any, output_queue: Queue, episode_path: str, **process_request_kwargs: Any) -> None
Source code in molmo_spaces/renderer/offline_renderers/opengl_rendrerer.py
randomize
¶
Apply domain randomizations to the scene.
This method should perform modifications such as altering light intensities/colors, shadow properties, textures, etc.
Source code in molmo_spaces/renderer/offline_renderers/domain_randomization.py
render
¶
rendering_thread_runner
staticmethod
¶
rendering_thread_runner(renderer_cls: type[MjAbstractRenderer], process_request_callback: Callable[[MjAbstractRenderer, Any, Queue, dict | None], None], model_bindings: MjModelBindings, device: int | None, input_queue: Queue, output_queue: Queue, timeout: int | None = None, process_request_kwargs: dict | None = None, **kwargs: Any) -> None
Source code in molmo_spaces/renderer/abstract_renderer.py
opengl_context
¶
Classes:
| Name | Description |
|---|---|
EGLGLContext |
An EGL context for headless accelerated OpenGL rendering on GPU devices. |
Functions:
| Name | Description |
|---|---|
create_initialized_egl_device_display |
Creates an initialized EGL display directly on a device. |
Attributes:
| Name | Type | Description |
|---|---|---|
EGL_ATTRIBUTES |
|
|
EGL_DISPLAY |
|
|
EGL_DISPLAY_INITIALIZED |
|
|
PYOPENGL_PLATFORM |
|
|
xla_flags |
|
EGL_ATTRIBUTES
module-attribute
¶
EGL_ATTRIBUTES = (EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_STENCIL_SIZE, 8, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE)
EGLGLContext
¶
An EGL context for headless accelerated OpenGL rendering on GPU devices.
Methods:
| Name | Description |
|---|---|
__del__ |
|
free |
Frees resources associated with this context. |
make_current |
|
Attributes:
| Name | Type | Description |
|---|---|---|
device_id |
|
Source code in molmo_spaces/renderer/opengl_context.py
__del__
¶
free
¶
Frees resources associated with this context.
Source code in molmo_spaces/renderer/opengl_context.py
make_current
¶
Source code in molmo_spaces/renderer/opengl_context.py
create_initialized_egl_device_display
¶
Creates an initialized EGL display directly on a device.
Source code in molmo_spaces/renderer/opengl_context.py
opengl_rendering
¶
Classes:
| Name | Description |
|---|---|
MjBatchRenderer |
Reference: |
MjOpenGLRenderer |
Renders MuJoCo scenes with OpenGL. |
MultithreadOpenGLRenderer |
|
Functions:
| Name | Description |
|---|---|
prepare_locals_for_super |
|
MjBatchRenderer
¶
Reference: https://github.com/openai/mujoco-py/blob/master/mujoco_py/mjbatchrenderer.pyx https://github.com/openai/mujoco-py/commit/aa82c0e555d28813394f04ee8a8c2fc6b18d6b3f https://github.com/openai/mujoco-py/pull/94 https://github.com/openai/mujoco-py/pull/246/files#diff-2e59ed7fefb358a2579ea4033f71379d3659858b63dcb4a0d161fca9b3e43522
MjOpenGLRenderer
¶
MjOpenGLRenderer(model_bindings: MjModelBindings = None, device_id: int | None = None, height: int = 720, width: int = 1280, max_geom: int = 10000, model: MjModel | None = None, **kwargs: Any)
Bases: MjAbstractRenderer
Renders MuJoCo scenes with OpenGL.
Methods:
| Name | Description |
|---|---|
__del__ |
|
__enter__ |
|
__exit__ |
|
close |
Frees the resources used by the renderer. |
disable_depth_rendering |
|
disable_segmentation_rendering |
|
enable_depth_rendering |
|
enable_segmentation_rendering |
|
geomid_to_bodyid |
|
mark_textures_dirty |
Mark that textures have been modified and need to be uploaded. |
render |
Renders the scene as a numpy array of pixel values. |
reset_single |
|
update |
Updates geometry used for rendering. |
upload_textures |
Upload all textures to the GPU render context. |
Attributes:
| Name | Type | Description |
|---|---|---|
device_id |
|
|
height |
|
|
model |
|
|
model_bindings |
|
|
render_outputs |
list[Any]
|
|
scene |
MjvScene
|
|
width |
|
Source code in molmo_spaces/renderer/opengl_rendering.py
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__del__
¶
__enter__
¶
__exit__
¶
close
¶
Frees the resources used by the renderer.
This method can be used directly:
or via a context manager:
Source code in molmo_spaces/renderer/opengl_rendering.py
disable_depth_rendering
¶
disable_segmentation_rendering
¶
enable_depth_rendering
¶
enable_segmentation_rendering
¶
geomid_to_bodyid
¶
mark_textures_dirty
¶
Mark that textures have been modified and need to be uploaded.
Call this after modifying texture data in model.tex_data to ensure the changes will be uploaded before the next render.
Source code in molmo_spaces/renderer/opengl_rendering.py
render
¶
render(*, out: ndarray | None = None, width: int | None = None, height: int | None = None) -> ndarray
Renders the scene as a numpy array of pixel values.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
out
|
ndarray | None
|
Alternative output array in which to place the resulting pixels. It
must have the same shape as the expected output but the type will be
cast if necessary. The expted shape depends on the value of
|
None
|
Returns:
| Type | Description |
|---|---|
ndarray
|
A new numpy array holding the pixels with shape |
ndarray
|
depending on the value of |
ndarray
|
|
Raises:
| Type | Description |
|---|---|
RuntimeError
|
if this method is called after the close method. |
Source code in molmo_spaces/renderer/opengl_rendering.py
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reset_single
¶
update
¶
update(data: MjData, camera: int | str | MjvCamera = -1, scene_option: MjvOption | None = None) -> None
Updates geometry used for rendering.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
MjData
|
An instance of |
required |
camera
|
int | str | MjvCamera
|
An instance of |
-1
|
scene_option
|
MjvOption | None
|
A custom |
None
|
Raises:
| Type | Description |
|---|---|
ValueError
|
If |
Source code in molmo_spaces/renderer/opengl_rendering.py
upload_textures
¶
Upload all textures to the GPU render context.
This should be called after modifying texture data in model.tex_data to ensure the changes are visible in rendered images.
NOTE: This only uploads textures to THIS renderer's context (MjOpenGLRenderer). The passive viewer has its own separate renderer context and won't see these updates.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
MjData | None
|
Optional MjData to use for updating the scene after texture upload. If provided, will call mjv_updateScene() to refresh the scene. |
None
|
Source code in molmo_spaces/renderer/opengl_rendering.py
MultithreadOpenGLRenderer
¶
MultithreadOpenGLRenderer(env, renderer_cls: type[MjAbstractRenderer] = MjOpenGLRenderer, max_render_contexts: int | None = None, namespace: str = 'robot_0/', width: int = 1280, height: int = 720, **kwargs: Any)
Bases: MultithreadRenderer
Methods:
| Name | Description |
|---|---|
__del__ |
|
process_request |
|
render |
|
rendering_thread_runner |
|
Attributes:
| Name | Type | Description |
|---|---|---|
env |
|
|
height |
|
|
max_render_contexts |
|
|
model_id_to_render_input_queue |
dict[int, Queue] | None
|
|
model_id_to_render_threads |
dict[int, list[Thread]] | None
|
|
namespace |
|
|
render_output_queue |
Queue | None
|
|
render_outputs |
list[ndarray] | None
|
|
width |
|
Source code in molmo_spaces/renderer/opengl_rendering.py
model_id_to_render_input_queue
instance-attribute
¶
model_id_to_render_threads
instance-attribute
¶
__del__
¶
Source code in molmo_spaces/renderer/abstract_renderer.py
process_request
staticmethod
¶
process_request(renderer: MjOpenGLRenderer, request: Any, output_queue: Queue, **process_request_kwargs) -> None
Source code in molmo_spaces/renderer/opengl_rendering.py
render
¶
render(camera: str = 'camera_rgb', mode: Literal['rgb', 'depth', 'segmentation'] = 'rgb', add_namespace: bool = True)
Source code in molmo_spaces/renderer/opengl_rendering.py
rendering_thread_runner
staticmethod
¶
rendering_thread_runner(renderer_cls: type[MjAbstractRenderer], process_request_callback: Callable[[MjAbstractRenderer, Any, Queue, dict | None], None], model_bindings: MjModelBindings, device: int | None, input_queue: Queue, output_queue: Queue, timeout: int | None = None, process_request_kwargs: dict | None = None, **kwargs: Any) -> None