renderer¶
renderer
¶
Modules:
| Name | Description |
|---|---|
abstract_renderer |
|
filament_rendering |
|
opengl_context |
|
opengl_rendering |
|
abstract_renderer
¶
Classes:
| Name | Description |
|---|---|
MjAbstractRenderer |
|
Attributes:
| Name | Type | Description |
|---|---|---|
RENDERING_COMPLETE |
|
MjAbstractRenderer
¶
Bases: ABC
Methods:
| Name | Description |
|---|---|
close |
|
disable_depth_rendering |
|
disable_segmentation_rendering |
|
enable_depth_rendering |
|
enable_segmentation_rendering |
|
render |
|
update |
|
Attributes:
| Name | Type | Description |
|---|---|---|
device_id |
int | None
|
|
model |
MjModel
|
|
render_outputs |
list[Any]
|
|
scene |
MjvScene
|
|
Source code in molmo_spaces/renderer/abstract_renderer.py
filament_rendering
¶
Classes:
| Name | Description |
|---|---|
Args |
|
MjFilamentRenderer |
|
Attributes:
| Name | Type | Description |
|---|---|---|
args |
|
|
data |
|
|
image |
|
|
model |
|
|
pil_image |
|
|
renderer |
|
Args
dataclass
¶
MjFilamentRenderer
¶
MjFilamentRenderer(model: MjModel, device_id: int | None = None, height: int = 720, width: int = 1280, max_geom: int = 10000)
Bases: MjAbstractRenderer
Methods:
Attributes:
| Name | Type | Description |
|---|---|---|
device_id |
int | None
|
|
height |
|
|
model |
MjModel
|
|
render_outputs |
list[Any]
|
|
scene |
MjvScene
|
|
width |
|
Source code in molmo_spaces/renderer/filament_rendering.py
close
¶
disable_depth_rendering
¶
disable_segmentation_rendering
¶
enable_depth_rendering
¶
enable_segmentation_rendering
¶
geomid_to_bodyid
¶
mark_textures_dirty
¶
render
¶
render(*, out: ndarray | None = None, width: int | None = None, height: int | None = None) -> ndarray
Source code in molmo_spaces/renderer/filament_rendering.py
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render_rgb
¶
render_rgb(*, out: ndarray | None = None, width: int | None = None, height: int | None = None) -> ndarray
Source code in molmo_spaces/renderer/filament_rendering.py
update
¶
update(data: MjData, camera: int | str | MjvCamera = -1, scene_option: MjvOption | None = None) -> None
Source code in molmo_spaces/renderer/filament_rendering.py
upload_textures
¶
Source code in molmo_spaces/renderer/filament_rendering.py
opengl_context
¶
Classes:
| Name | Description |
|---|---|
EGLGLContext |
An EGL context for headless accelerated OpenGL rendering on GPU devices. |
Functions:
| Name | Description |
|---|---|
create_initialized_egl_device_display |
Creates an initialized EGL display directly on a device. |
Attributes:
| Name | Type | Description |
|---|---|---|
EGL_ATTRIBUTES |
|
|
EGL_DISPLAY |
|
|
EGL_DISPLAY_INITIALIZED |
|
|
PYOPENGL_PLATFORM |
|
|
xla_flags |
|
EGL_ATTRIBUTES
module-attribute
¶
EGL_ATTRIBUTES = (EGL.EGL_RED_SIZE, 8, EGL.EGL_GREEN_SIZE, 8, EGL.EGL_BLUE_SIZE, 8, EGL.EGL_ALPHA_SIZE, 8, EGL.EGL_DEPTH_SIZE, 24, EGL.EGL_STENCIL_SIZE, 8, EGL.EGL_COLOR_BUFFER_TYPE, EGL.EGL_RGB_BUFFER, EGL.EGL_SURFACE_TYPE, EGL.EGL_PBUFFER_BIT, EGL.EGL_RENDERABLE_TYPE, EGL.EGL_OPENGL_BIT, EGL.EGL_NONE)
EGLGLContext
¶
An EGL context for headless accelerated OpenGL rendering on GPU devices.
Methods:
| Name | Description |
|---|---|
__del__ |
|
free |
Frees resources associated with this context. |
make_current |
|
Attributes:
| Name | Type | Description |
|---|---|---|
device_id |
|
Source code in molmo_spaces/renderer/opengl_context.py
__del__
¶
free
¶
Frees resources associated with this context.
Source code in molmo_spaces/renderer/opengl_context.py
make_current
¶
Source code in molmo_spaces/renderer/opengl_context.py
create_initialized_egl_device_display
¶
Creates an initialized EGL display directly on a device.
Source code in molmo_spaces/renderer/opengl_context.py
opengl_rendering
¶
Classes:
| Name | Description |
|---|---|
Args |
|
MjOpenGLRenderer |
|
Attributes:
| Name | Type | Description |
|---|---|---|
args |
|
|
data |
|
|
image |
|
|
model |
|
|
pil_image |
|
|
renderer |
|
Args
dataclass
¶
MjOpenGLRenderer
¶
MjOpenGLRenderer(model: MjModel, device_id: int | None = None, height: int = 720, width: int = 1280, max_geom: int = 10000)
Bases: MjAbstractRenderer
Methods:
| Name | Description |
|---|---|
__del__ |
|
__enter__ |
|
__exit__ |
|
close |
|
disable_depth_rendering |
|
disable_segmentation_rendering |
|
enable_depth_rendering |
|
enable_segmentation_rendering |
|
geomid_to_bodyid |
|
mark_textures_dirty |
Mark that textures have been modified and need to be uploaded. |
render |
Renders the scene as a numpy array of pixel values. |
update |
Updates geometry used for rendering. |
upload_textures |
Upload all textures to the GPU render context. |
Attributes:
| Name | Type | Description |
|---|---|---|
device_id |
int | None
|
|
height |
|
|
model |
MjModel
|
|
render_outputs |
list[Any]
|
|
scene |
MjvScene
|
|
width |
|
Source code in molmo_spaces/renderer/opengl_rendering.py
__del__
¶
__enter__
¶
__exit__
¶
close
¶
Source code in molmo_spaces/renderer/opengl_rendering.py
disable_depth_rendering
¶
disable_segmentation_rendering
¶
enable_depth_rendering
¶
enable_segmentation_rendering
¶
geomid_to_bodyid
¶
mark_textures_dirty
¶
Mark that textures have been modified and need to be uploaded.
Call this after modifying texture data in model.tex_data to ensure the changes will be uploaded before the next render.
Source code in molmo_spaces/renderer/opengl_rendering.py
render
¶
render(*, out: ndarray | None = None, width: int | None = None, height: int | None = None) -> ndarray
Renders the scene as a numpy array of pixel values.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
out
|
ndarray | None
|
Alternative output array in which to place the resulting pixels. It
must have the same shape as the expected output but the type will be
cast if necessary. The expted shape depends on the value of
|
None
|
Returns:
| Type | Description |
|---|---|
ndarray
|
A new numpy array holding the pixels with shape |
ndarray
|
depending on the value of |
ndarray
|
|
Raises:
| Type | Description |
|---|---|
RuntimeError
|
if this method is called after the close method. |
Source code in molmo_spaces/renderer/opengl_rendering.py
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update
¶
update(data: MjData, camera: int | str | MjvCamera = -1, scene_option: MjvOption | None = None) -> None
Updates geometry used for rendering.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
MjData
|
An instance of |
required |
camera
|
int | str | MjvCamera
|
An instance of |
-1
|
scene_option
|
MjvOption | None
|
A custom |
None
|
Raises:
| Type | Description |
|---|---|
ValueError
|
If |
Source code in molmo_spaces/renderer/opengl_rendering.py
upload_textures
¶
Upload all textures to the GPU render context.
This should be called after modifying texture data in model.tex_data to ensure the changes are visible in rendered images.
NOTE: This only uploads textures to THIS renderer's context (MjOpenGLRenderer). The passive viewer has its own separate renderer context and won't see these updates.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
Optional MjData to use for updating the scene after texture upload. If provided, will call mjv_updateScene() to refresh the scene. |
required |